Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jun 19, 2010, 01:21 AM // 01:21   #61
rattus rattus
 
Snograt's Avatar
 
Join Date: Jan 2006
Location: London, UK GMT±0 ±1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
Advertisement

Disable Ads
Default

http://wiki.guildwars.com/wiki/Feedback:Getting_started

Read that. It's as simple as it can be, but still hella confusing for people who're not wiki-savvy.
__________________
Si non confectus, non reficiat
Snograt is offline   Reply With Quote
Old Jun 19, 2010, 01:46 AM // 01:46   #62
Krytan Explorer
 
To Chicken To Die's Avatar
 
Join Date: Sep 2006
Profession: Mo/
Default

GvG top prior.

Again a fail in putting prior. My god just when you think they couldn't f* things up more
To Chicken To Die is offline   Reply With Quote
Old Jun 19, 2010, 03:52 PM // 15:52   #63
Jungle Guide
 
-Makai-'s Avatar
 
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
Default

Quote:
Originally Posted by majoho View Post
You could like... FLAG her behind you.
Oh, trust me, I did. As many Guru posters have noted, Alesia is braindead.

Anyhow, I got a Resto Rit guild mate and his Monk hero to help me complete the mission; without bumbling henchmen it was a piece of cake. Please disavow my angry post as I was in a sour mood to begin with.
-Makai- is offline   Reply With Quote
Old Jun 20, 2010, 07:00 AM // 07:00   #64
Wilds Pathfinder
 
Owik Gall's Avatar
 
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
Default

R.I.P. Defy Pain (PvP)

It's been fun tanking turtles, stalling opponents, and cause grief to the opposition while it lasted. You will be missed.
Owik Gall is offline   Reply With Quote
Old Jun 20, 2010, 08:11 PM // 20:11   #65
Wilds Pathfinder
 
Join Date: Aug 2005
Guild: BEN
Profession: R/N
Default

lol yeah owik.. remember playing kurz few weeks back and one of the guys on luxon was like f this I can't get through defy

they left him to tank the turtle xD I was on the other end holding the gate so.. they were pretty much boned as we had a guy running amber

talk about a demoralizing match

granted though.. rangers can do the same thing up on the ledge
Mustache Mayhem is offline   Reply With Quote
Old Jun 21, 2010, 12:02 PM // 12:02   #66
Furnace Stoker
 
Skyy High's Avatar
 
Join Date: May 2006
Profession: R/
Default

Quote:
Originally Posted by To Chicken To Die View Post
GvG top prior.

Again a fail in putting prior. My god just when you think they couldn't f* things up more
Um...what other part of the game is in such a dire state that they are idiots for putting GvG first?
Skyy High is offline   Reply With Quote
Old Jun 21, 2010, 05:44 PM // 17:44   #67
Frost Gate Guardian
 
Apok's Avatar
 
Join Date: Apr 2010
Default

Quote:
Originally Posted by Skyy High View Post
Um...what other part of the game is in such a dire state that they are idiots for putting GvG first?
Well, obviously the Paragon in PvE!

I mean, yes, GvG is the core foundation and signature of Guild Wars, but damnit, we need spears to deal more damage in PvE!
Apok is offline   Reply With Quote
Old Jun 21, 2010, 09:37 PM // 21:37   #68
Krytan Explorer
 
Angel Killuminati's Avatar
 
Join Date: Apr 2007
Location: UK
Default

In the quest Temple of the Intolerable, do the swarms of patrols actually bloody stop, AT ALL?

I'm finding it ridiculous trying to do it with 3 heroes and 2 lvl 10 henchmen.

I've lured incoming groups one at a time on bridge, waited, lured more as they come, fine...

Then I've eventually lured the boss group seperately, and disposed of them. I then attack boss and more come, which wiped me, I returned, battle more side groups, then regain composure only to be on 50% death penatly so gave up. Lvl 10 hench are bad enough as they are, but on 50% health, there's no f'ing point.

I've tried the mission 3 times now, running Elementalist with searing flames bar, and I tried a full nuke bar, but to no avail. I'm sure other chars could do it easier, SoS, Warriors or Assassins as you can control how and when to spike the boss, but needing 2 monks, to keep my team alive, limits me to 2 level 10 damage dealers and myself. There really isn't enough damage!

I'd rather get smacked in the face at this rate, it's so annoying! Can someone give me a hand please?

Last edited by Angel Killuminati; Jun 21, 2010 at 09:49 PM // 21:49..
Angel Killuminati is offline   Reply With Quote
Old Jun 21, 2010, 09:54 PM // 21:54   #69
Desert Nomad
 
Join Date: Apr 2007
Default

Quote:
Originally Posted by Angel Killuminati View Post
In the quest Temple of the Intolerable, do the swarms of patrols actually bloody stop, AT ALL?
No.

SO FARM THOSE SUCKERS TIL THE COWS COME HOME!

Or if you must complete the quest and hand it in... A-Net wants you to party...
Riot Narita is offline   Reply With Quote
Old Jun 21, 2010, 10:27 PM // 22:27   #70
Lion's Arch Merchant
 
Join Date: May 2007
Profession: Rt/
Default

angel, I too was under the frustration of running a searing flames ele for the War in Kryta stuff, but then I decided to start running SoS on my ele. Now, the War in Kryta is a breeze. As for this particular quest, you are doing it correctly. Just lure the side groups until there is a lull in groups coming, then lure the mantle boss group. If any other side groups show up, take them out until a lull of groups coming, and then flag your heroes onto the pedastel where the boss is so that other side groups that come will be out of your agro. I hope this helps.
McAttack is offline   Reply With Quote
Old Jun 21, 2010, 11:26 PM // 23:26   #71
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

Quote:
Originally Posted by Regina Buenaobra View Post
Because the designers have clearer and more fleshed out ideas of how they want to approach the Dervish changes, they're focusing on Dervish as the next profession. If you have any ideas for Paragon, our designers check the Feedback portal on the official wiki regularly for suggestions.
Still no buff for Monks even for smiting as well as some protection prayer skills.You might want to give Divine Favour a look at like you did with Fast Casting with Mesmers and increase the bonus instead of 3.2*x.
Age is offline   Reply With Quote
Old Jun 21, 2010, 11:30 PM // 23:30   #72
Wilds Pathfinder
 
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
Default

Quote:
Originally Posted by Age View Post
Still no buff for Monks even for smiting as well as some protection prayer skills.You might want to give Divine Favour a look at like you did with Fast Casting with Mesmers and increase the bonus instead of 3.2*x.
Monks are fine, ER elems are the problem
Tho direct damage smiting maybe needs a little tweak, but the support smite skills are fine as they are.
maxxfury is offline   Reply With Quote
Old Jun 21, 2010, 11:33 PM // 23:33   #73
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

Quote:
Originally Posted by maxxfury View Post
Monks are fine, ER elems are the problem
Tho direct damage smiting maybe needs a little tweak, but the support smite skills are fine as they are.
Yeah ER is OPed but some protection skills could use like SoD and I agree with smiting direct damage.
Age is offline   Reply With Quote
Old Jun 22, 2010, 12:06 AM // 00:06   #74
Forge Runner
 
majoho's Avatar
 
Join Date: Jul 2006
Location: Denmark
Default

Quote:
Originally Posted by Angel Killuminati View Post
In the quest Temple of the Intolerable, do the swarms of patrols actually bloody stop, AT ALL?

I'm finding it ridiculous trying to do it with 3 heroes and 2 lvl 10 henchmen.

I've lured incoming groups one at a time on bridge, waited, lured more as they come, fine...

Then I've eventually lured the boss group seperately, and disposed of them. I then attack boss and more come, which wiped me, I returned, battle more side groups, then regain composure only to be on 50% death penatly so gave up. Lvl 10 hench are bad enough as they are, but on 50% health, there's no f'ing point.

I've tried the mission 3 times now, running Elementalist with searing flames bar, and I tried a full nuke bar, but to no avail. I'm sure other chars could do it easier, SoS, Warriors or Assassins as you can control how and when to spike the boss, but needing 2 monks, to keep my team alive, limits me to 2 level 10 damage dealers and myself. There really isn't enough damage!

I'd rather get smacked in the face at this rate, it's so annoying! Can someone give me a hand please?
When you have dispatched of all groups pull the mobs around the boss, he wont follow - pull them all the way to the bridge so you won't get aggro from other (new) groups.

Once you have dispatched of them kill whatever new groups have come, and immediately after you've done that run to the boss and flag your h/h on the plateau behind the boss, when you do that other new groups spawning wont aggro you provided you stay up there.

I had a bit of trouble with my Warrior but I eventually finished it (had to use one or two DP removers), didn't have much of a problem with my Rit.

EDIT: DOH I see McAttack posted pretty much the same thing.

Last edited by majoho; Jun 22, 2010 at 12:08 AM // 00:08..
majoho is offline   Reply With Quote
Old Jun 22, 2010, 02:22 AM // 02:22   #75
Grotto Attendant
 
Join Date: Apr 2007
Default

Quote:
Originally Posted by Angel Killuminati View Post
In the quest Temple of the Intolerable, do the swarms of patrols actually bloody stop, AT ALL?
1. If you're going to H+H it, might as well try HM.

2. The mobs from the sides follow a very simple pattern: Kill 1 mob stationed inside the temple, one mob will come in from the side. Kill that mob, and a second one will come in from the side. Kill that mob and nothing will come.

Just imagine the temple as containing 3x as many mobs as you see, stay out on the bridge, and bow pull mobs one at a time until you have a clear shot at the mantel boss's mob. Pull that, kill it, go back to the bridge, pull and kill the next two mobs that come in. The you're ready for the mursaat.

3. Hint for the mursaat: His helpers spawn on the platform, regardless of where he happens to be.

4. Bonus hint for the mursaat: BHA > caster boss.
Chthon is offline   Reply With Quote
Old Jun 22, 2010, 10:45 AM // 10:45   #76
Desert Nomad
 
BrettM's Avatar
 
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
Default

Quote:
Originally Posted by maxxfury View Post
Tho direct damage smiting maybe needs a little tweak, but the support smite skills are fine as they are.
Well, I would like to see Reversal of Damage fixed to include life steal, just like Reversal of Fortune and Shielding Hands.
BrettM is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:11 AM // 05:11.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("